Carrier Command is an excellent simulation that almost perfectly captures the excitement (and aggravation) of war by combining action and straetegic elements with revolutionary 3D wireframe graphics. Put in command of a futuristic aircraft carrier replete with landing vehicles, your mission is simple: find and kill your counterpart, an enemy carrier of even greater power than your own. During the game you must capture islands, build a logistic network that will keep you supplied with the equipment and reinforcements. It is obvious that Carrier Command isn't just a game but is a labor of love- the amount of options at your command is staggering, with numerous icon-controlled screens, viewpoints, and area maps. Best of all, these options never confuse but rather enhance the game's variety and eminent playability. You'll pilot aircraft, drive amphibious vehicles, and deplot various weapon systems. Although strategic elements are limited, they add a lot of depth and playability: you must predict which island your opponent will go after next, and plan your course to intercept him.
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You also must be quick on setting priorities for your repair crews when damage arises (which are realistically depicted on your carrier graphics) that can cripple your critical systems. With a unique blend of action, strategy, and simulation, Carrier Command will please both action gamers who want an adrenaline-filled simulation, and hardcore wargamers who want a break from dryer wargames. You can even choose between 'Action' and 'Strategy' mode depending on how much strategy you want to handle. Highly recommended.
Too bad the sequel Battle Command is much inferior to this classic. Review By HOTUD. Aswarp 2014-11-06 5 points DOS version Got me hooked for days round the clock. It took a long while to figure out how to use everything, but the more you dig into it, the more you discover, until it becomes an epic battle of archipelagican dimensions. Its main success is the realism by which all the game mechanics are represented, to the point that it could be used to train actual military troopers in all sorts of operations. Specially in how easy it is to have a vehicle killed or broken if you're not careful. IMHO many more modern games should try to take this approach to realism when designing new off-the-shelves instead of running for the classic infinite-lives, instant-respawn, medkit-cures-it-all approach that is so popular nowadays.
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